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Download quake champions steam
Download quake champions steam











I suggest giving playable Death Knight unique visuals (at least in a form of new default skin) and sounds. Slayer needs a more distinct shade of red for Berserk (like QC did it), so it doesn't look similar to the color when you are taking damage. Unfortunately, the very last section of the campaign, when you see Shub-Niggurath for the first time, crashes in the Remaster too. I (almost) finished the campaign and played every character - it was pretty fun. Guess Remaster is also to blame for Slayer's double jump sound - it sounds too high-pitched and very unpleasant on the ears. Mod crashes when using "kill" console command in PVP. I'm glad you tried it out, and hope you enjoy what comes next!Ĭlick to expand.2021 Remaster on Steam. I guess I forgot about it when I was busy troubleshooting Duke.

download quake champions steam

Technically they have access to them, they just have to be told what to do. I was thinking about looking into bot support for the abilities and champion randomization. The mod is open source though, so if you wanted to add a CSQC HUD patch to it, by all means!

download quake champions steam

The compromise I made was getting it to tell you how long you have left when you attempt to use it and when you pick up hourglasses, plus a sound and message when it's ready. Otherwise I'd have made custom face icons and the timer by now.

download quake champions steam

Not possible to add that to the HUD without CSQC (which the Rerelease can't use) or modifying the source code (which is outside the scope of the intent for this pure QuakeC mod). The quality is affected because either whatever engine you're using is actually resampling it to 11025 like vanilla quake does to all sounds, or you're just actually hearing the double jump sound for real this time lol. What's funny is even though I generally resampled almost every sound to 11025Hz, I actually left the Doom Slayer sounds at their original 48000Hz rip quality. That Knockout thread is actually where I got the double jump sound (and Nyx's sounds). I wonder if something changed during some last minute edits, or if it's just a weird engine / mod implementation incompatibility. That's weird, because I used the "Kill" console command a lot while recording the campaign footage and during tests in Quakespasm.













Download quake champions steam